| Card Type: Character (30 cartas)
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Bastion, Leader of Operation: Zero Tolerance (MOR)
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Collector Number: MOR-137
Rarity: R
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 12
Defense Value (DEF): 12
Recruit or Threshold Cost: 6
Icons: [Flight] [Range]
Artist: Cully Hamner
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Texto de la carta: Discard a Sentinel character card from your hand -> Target character gets +1 ATK and +1 DEF this turn. The human fusion of Nimrod and Master Mold, Bastion launched Operation: Zero Tolerance, integrating humans with Sentinel technology.
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2
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x
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Boliver Trask, Creator of the Sentinel Program (MOR)
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Collector Number: MOR-138
Rarity: R
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 1
Defense Value (DEF): 1
Recruit or Threshold Cost: 1
Artist: Dev Madan
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Texto de la carta: When Boliver Trask comes into play, search your deck for an army Sentinel character card. Reveal that card and put it into your hand. Shuffle your deck. "Mutants are the greatest threat facing humanity today. I have created the ultimate solution."
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1
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Cassandra Nova, Genocidal Tendencies (MTU)
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Collector Number: MTU-208
Rarity: U
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 16
Defense Value (DEF): 14
Recruit or Threshold Cost: 7
Icons: [Flight] [Range]
Artist: Ken Steacy
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Texto de la carta: Mutant - Mental
Reservist
Discard an Army character card >>> Negate target plot twist effect. Use only once per turn.For Cassandra Nova, Genosha was merely an appetizer.
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2
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Mark II, Number II, Leader Unit (MSM)
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Collector Number: MSM-132
Rarity: R
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 4
Defense Value (DEF): 4
Recruit or Threshold Cost: 3
Artist: Steve Rude
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Texto de la carta: Sentinel characters you control cannot be stunned or KO'd by non-ongoing plot twist effects your opponents control. Tricked by Cyclops, Number II led the Sentinels on a deadly mission to destroy the sun.
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1
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Master Mold, Sentinel Supreme (MOR)
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Collector Number: MOR-139
Rarity: R
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 10
Defense Value (DEF): 14
Recruit or Threshold Cost: 6
Icons: [Range]
Artist: Cully Hamner
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Texto de la carta: Master Mold cannot attack. Your army Sentinel characters get +2 ATK. Activate -> Put an army Sentinel character card from your hand into your front row or support row. Use this power only during your recruit step.
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2
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Nimrod, Mutant Hunter (MOR)
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Collector Number: MOR-140
Rarity: U
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 9
Defense Value (DEF): 9
Recruit or Threshold Cost: 5
Icons: [Flight] [Range]
Artist: Alex Garner
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Texto de la carta: When Nimrod comes into play, if you control another Sentinel character, put a repair counter on Nimrod. If Nimrod would become stunned, remove a repair counter from him instead. If you do, exhaust Nimrod and he is not stunned. “I am the ultimate hunter, come from the future to destroy you.”
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2
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Senator Kelly, Anti-Mutant Advocate (MOR)
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Collector Number: MOR-141
Rarity: U
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 1
Defense Value (DEF): 1
Recruit or Threshold Cost: 1
Artist: Dan Norton
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Texto de la carta: Activate -> Target player loses endurance equal to the number of army Sentinel characters you control. "“We need a final solution to the mutant problem."
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3
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Sentinel Mark I, Army (MOR)
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Collector Number: MOR-142
Rarity: C
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 2
Defense Value (DEF): 2
Recruit or Threshold Cost: 2
Icons: [Flight] [Range]
Artist: Alex Garner
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Texto de la carta: Activate, stun Sentinel Mark I -> Stun target character with a cost of 1 or less. Boliver Trask’s first Sentinel design, these robots stood only ten feet high.
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2
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Sentinel Mark II, Army (MOR)
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Collector Number: MOR-143
Rarity: C
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 4
Defense Value (DEF): 3
Recruit or Threshold Cost: 3
Icons: [Flight] [Range]
Artist: Cully Hamner
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Texto de la carta: Activate, discard a Sentinel character card from your hand -> Negate target activated character effect. Designed by Trask’s son, Larry, the Mark II version incorporated numerous upgrades.
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3
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Sentinel Mark III, Army (MSM)
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Collector Number: MSM-134
Rarity: C
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 1
Defense Value (DEF): 2
Recruit or Threshold Cost: 2
Artist: Matthew Smith
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Texto de la carta: Army Sentinel characters you control get +1 ATK while attacking. The first of Steven Lang's creations, the Mark III was a step backward in Sentinel design.
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2
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Sentinel Mark IV, Army (MOR)
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Collector Number: MOR-144
Rarity: U
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 5
Defense Value (DEF): 6
Recruit or Threshold Cost: 4
Icons: [Flight] [Range]
Artist: Dev Madan and Keith Champagne
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Texto de la carta: Sentinel Mark IV gets +1 ATK for each other non-stunned army Sentinel character you control. The modern Sentinel, the Mark IV features advanced mutant tracking systems, poison gas jets and laser eye beams.
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2
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Sentinel Mark V, Army (MSM)
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Collector Number: MSM-133
Rarity: C
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 7
Defense Value (DEF): 7
Recruit or Threshold Cost: 4
Artist: Matthew Smith
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Texto de la carta: While Sentinel Mark V is ready, army Sentinel characters you control have reinforcement. Boost 1: When Sentinel Mark V comes into play, put two +1 ATK / +1 DEF counters on it.
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Sentinel Mark VI, Army (XMen)
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Collector Number: MXM-205
Rarity: U
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 7
Defense Value (DEF): 6
Recruit or Threshold Cost: 4
Icons: [Flight] [Range]
Artist: Matthew Smith
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Texto de la carta: Sentinel Mark VI gets +2 ATK / +2 DEF while attacking a Mutant or defending against a Mutant.The latest advancement in mutant extermination.
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Tri-Sentinel, Super Sentinel (MSM)
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Collector Number: MSM-135
Rarity: R
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 13
Defense Value (DEF): 13
Recruit or Threshold Cost: 7
Artist: Ariel Olivetti
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Texto de la carta: Whenever an army Sentinel character you control becomes stunned, target opponent loses endurance equal to that character's cost. Boost 1: When Tri-Sentinel comes into play, return all army Sentinel character cards in your KO'd pile to your hand.
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4
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Wild Sentinel, Army (MOR)
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Collector Number: MOR-145
Rarity: C
Card Type: Character
Team Affiliation: Sentinel
Attack Value (ATK): 1
Defense Value (DEF): 1
Recruit or Threshold Cost: 1
Icons: [Range]
Artist: Jason Pearson
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Texto de la carta: When Wild Sentinel comes into play, it gets +1 ATK this turn. A new breed of Sentinels, the Wild Sentinels reconstruct themselves into ever-deadlier versions.
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| Card Type: Equipment (6 cartas)
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Advanced Hardware (MOR)
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Collector Number: MOR-174
Rarity: C
Card Type: Equipment
Recruit or Threshold Cost: 1
Artist: Howard Chaykin
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Texto de la carta: Equipped character gets +3 ATK, has range, and has "Activate -> Target player loses 3 endurance."
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Medallion of Power (MMK)
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Collector Number: MMK-213
Rarity: R
Card Type: Equipment
Recruit or Threshold Cost: 0
Artist: Andy Kuhn
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Texto de la carta: Equip Medallion of Power only to a hidden character. Medallion of Power is not KO'd as equipped character moves to a different area. Pay 1 endurance >>> Move equipped character to your hidden area or your visible area.
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Mystical Sigil (MMK)
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Collector Number: MMK-216
Rarity: U
Card Type: Equipment
Recruit or Threshold Cost: 1
Artist: ChrisCross
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Texto de la carta: Equip Mystical Sigil only to a hidden character. Equipped character gets +3 ATK and has flight. "The first rule of magic is that you always give up more than you get back."
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| Card Type: Location (6 cartas)
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Orbital Sentinel Base (MOR)
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Collector Number: MOR-148
Rarity: U
Card Type: Location
Recruit or Threshold Cost: 3
Artist: Matt Smith
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Texto de la carta: Activate, KO a ready army Sentinel character you control -> KO target stunned character. Death from above.
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2
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South American Sentinel Base (MOR)
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Collector Number: MOR-154
Rarity: U
Card Type: Location
Recruit or Threshold Cost: 2
Artist: Jason Pearson
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Texto de la carta: Activate -> Return target army Sentinel character card from your KO'd pile to your hand.
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2
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Underground Sentinel Base (MOR)
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Collector Number: MOR-155
Rarity: R
Card Type: Location
Recruit or Threshold Cost: 5
Artist: Matt Smith
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Texto de la carta: Activate -> Reveal a face-down army Sentinel character card in your resource row and move it face up to your front row or support row. Use this power only during your recruit step. Death from below.
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| Card Type: Plot Twist (14 cartas)
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Micro-Sentinels (MOR)
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Collector Number: MOR-147
Rarity: R
Card Type: Plot Twist
Recruit or Threshold Cost: 3
Icons: [Ongoing]
Artist: Bret Blevins
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Texto de la carta: Put a micro counter on up to X target characters that have no micro counters, where X equals the number of Sentinel characters you control. Ongoing: At the start of the draw phase, KO each character with micro counters greater than or equal to that character's cost. Then put a micro counter on each character with a micro counter.
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Political Pressure (MOR)
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Collector Number: MOR-209
Rarity: R
Card Type: Plot Twist
Recruit or Threshold Cost: 1
Icons: [Ongoing]
Artist: Dan Norton
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Texto de la carta: Play only during the draw phase. Each of your opponents may recruit only one character this turn. Ongoing: At the start of the recovery phase, you may pay 4 endurance. If you do, turn this card face down. “I have here a list of names of identified mutants living right here in the United States.”
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Primary Directive (MOR)
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Collector Number: MOR-149
Rarity: R
Card Type: Plot Twist
Recruit or Threshold Cost: 5
Artist: Chris Warner
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Texto de la carta: If any of your opponents control no non-stunned characters, draw a card for each army Sentinel character you control. “Target acquired, conditions verified. Begin alpha strike.”
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2
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Prime Sentinels (MOR)
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Collector Number: MOR-150
Rarity: U
Card Type: Plot Twist
Recruit or Threshold Cost: 1
Icons: [Ongoing]
Artist: Bret Blevins
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Texto de la carta: Ongoing: Whenever an opponent plays a plot twist from his resource row, that opponent loses 1 endurance for each non-stunned Sentinel character you control. Bastion’s masterwork, these human-Sentinel hybrids are able to infiltrate where normal Sentinels cannot.
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2
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Reconstruction Program (MOR)
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Collector Number: MOR-152
Rarity: C
Card Type: Plot Twist
Recruit or Threshold Cost: 2
Artist: Jason Pearson
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Texto de la carta: Return target character card or up to three target army Sentinel character cards from your KO'd pile to your hand. "Sentinels, unlike mutants, are expendable. We can always build more of them."
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Search and Destroy (MOR)
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Collector Number: MOR-153
Rarity: U
Card Type: Plot Twist
Recruit or Threshold Cost: 3
Artist: Mike Manley
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Texto de la carta: As an additional cost to play Search and Destroy, stun a ready army Sentinel character you control. Stun target character with a cost of 3 or less. That character's controller reveals his hand and discards all character cards of the same name. Initiate program SeDe2.exe. Targeting…
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The Mutant Menace (MOR)
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Collector Number: MOR-104
Rarity: U
Card Type: Plot Twist
Recruit or Threshold Cost: 3
Artist: Richard Case
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Texto de la carta: Target player loses 1 endurance for each Brotherhood character you control. “This just in, the mutant Magneto has just attacked the Cape Citadel missile base!”
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2
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Wave of Sentinels (MSM)
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Collector Number: MSM-138
Rarity: R
Card Type: Plot Twist
Recruit or Threshold Cost: 3
Artist: Doug Alexander
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Texto de la carta: Army Sentinel characters you control get +3 ATK and +3 DEF this turn while attacking a character that has already been attacked this turn. The Epsilons always lead the Alpha strike.
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| Card Type: Shadow Character (4 cartas)
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2
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Ahab, Houndkeeper (MAV)
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Collector Number: MAV-208
Rarity: U
Card Type: Shadow Character
Team Affiliation: Sentinel
Attack Value (ATK): 5
Defense Value (DEF): 4
Recruit or Threshold Cost: 3
Icons: [Range]
Artist: Jon Meyers and Mark Irwin
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Texto de la carta: Concealed Characters you control named Hounds of Ahab get +1 ATK. Boost X: When Ahab comes into play, put an Army Sentinel character card with cost less than or equal to X from your KO'd pile into your front row.
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Hounds of Ahab, Army (MMK)
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Collector Number: MMK-198
Rarity: U
Card Type: Shadow Character
Team Affiliation: Sentinel
Attack Value (ATK): 2
Defense Value (DEF): 2
Recruit or Threshold Cost: 2
Artist: Andy Kuhn
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Texto de la carta: Concealed. (This character comes into play in the hidden area.) Whenever Hounds of Ahab attacks a player directly, you may KO target stunned character. If you do, Hounds of Ahab cannot cause breakthrough this turn. Ahab's Hounds are genetically bred to hunt down and kill mutants.
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