| Cartas sin Sección (35 cartas)
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Baki (CUS)
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Card Number: CUSN-130
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Ninjutsu
Healthy Stats: 5/1
Injured Stats: 3/1
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Texto de la carta:
Sand / Jonin / Male [Cleaning Up] If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas."There is only one rat to get rid of. No sweat."
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1
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x
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Bracken Dance (BOD)
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Card Number: BODJ-264
Rarity: Super Rare
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water Water Water 1
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Texto de la carta: Requirements: "Kimimaro" + "State 2"
Target: Each of your opponent's Ninjas
Effect: Change the target to injured status.
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1
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x
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Camellia Dance (BOD)
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Card Number: BODJ-246
Rarity: Common
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water
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Texto de la carta: Requirements: "Kimimaro"
Target: User
Effect: The target gets +3/+3 during this turn.
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1
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x
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Cyclone Scythe Jutsu (BOD)
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Card Number: BODJ-250
Rarity: Common
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind 2
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Texto de la carta: Requirements: "Temari"
Target: 1 Ninja Battling against the user
Effect: Return the target to its original owner's hand. If the target has a "Water" symbol, move it to the bottom of its original owner's Deck instead.
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1
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Demon Flute: Chains of Fantasia (BOD)
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Card Number: BODJ-244
Rarity: Uncommon
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water X
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Texto de la carta: Requirements: "Tayuya" + "State 2"
Target: X number of Ninjas
Effect: The target gets +0/-3 during this turn.
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1
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x
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Gaara of the Desert (BOD)
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Card Number: BODN-295
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Sand
Healthy Stats: 5/2
Injured Stats: 4/0
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Texto de la carta: [Immense Power]
When this Ninja is sent out to Battle, you can search for 1 Jutsu card with "Requirements: "Sand" Combat Attribute" in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it.
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1
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Haku (PTH)
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Card Number: PTHN-017
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 4/2
Injured Stats: 3/1
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Texto de la carta:
Mist / Rouge Ninja / Male
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1
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x
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Jirobo (RAR)
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Card Number: RARN-149
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 5/0
Injured Stats: 0/0
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Texto de la carta:
Sound | Male | Sound Four [Impenetrable Barrier]
You can organize a Team of 5 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
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1
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Kabuto Yakushi (RAR)
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Card Number: RARN-152
Rarity: Super Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Sound
Healthy Stats: 6/3
Injured Stats: 2/2
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Texto de la carta:
Sound | Jonin | Male | Mental Power: 2 [Covert Operative]
Valid: This Ninja cannot be the target of your opponent's Jutsu cards.
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1
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Kazekage (RAR)
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Card Number: RARN-169
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 6
Hand Cost: 1
Combat Attribute: Ninjutsu
Healthy Stats: 6/3
Injured Stats: 4/2
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Texto de la carta:
Sand | Satoosa | Male | Mental Power: 2 [Masterpiece]
At the end of your opponent's turn, you can discard 1 card from your hand to return 1 "Sand" Ninja in your Discard Pile to the top of its original owner's Deck.
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1
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x
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Kimimaro (BOD)
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Card Number: BODN-266
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Bone
Healthy Stats: 6/3
Injured Stats: 5/2
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Texto de la carta: [Protection with Bones]
Each time your opponent's Ninja uses a Jutsu card targeting any of your Ninjas in this Ninja's Team, including this Ninja, and its effect is applied successfully, the user of that Jutsu receives 1 Damage.
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1
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Kimimaro (BOD)
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Card Number: BODN-279
Rarity: Super Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Bone
Healthy Stats: 6/3
Injured Stats: 5/2
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Texto de la carta: [The Most Powerful Pike]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
When this Ninja's Team wins a Victory, you win 1 Battle Reward. When this Ninja's Team wins an Outstanding Victory, you win 2 Battle Rewards.
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1
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Kisame Hoshigaki (DL)
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Card Number: DLN-202
Rarity: Super Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Weapon
Healthy Stats: 6/2
Injured Stats: 3/1
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Texto de la carta: [Mysterious Man from the Hidden Mist Village]
Valid: When this Ninja is sent out to Attack, you can select and discard up to 2 of your opponent's Chakras at the end of the turn.
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2
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Konahamaru (PTH)
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Card Number: PTHN-007
Rarity: Common
Card Type: Ninja
Symbol: Lightning
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Ninjutsu
Healthy Stats: 0/0
Injured Stats: 1/0
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Texto de la carta:
Leaf / Ninja Academy Student / Male
[Hokage's Grandson] Valid: All Ninja's in your hand which are "Jonin" or higher Rank get -1 Entrance cost.
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1
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Larch Dance (BOD)
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Card Number: BODJ-247
Rarity: Uncommon
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water Water
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Texto de la carta: Requirements: "Kimimaro"
Target: Every Ninja Battling against the user
Effect: Flip a Ninja Blade coin once for each target. Change every Ninja that got heads to injured status.
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1
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One Morning (PTH)
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Card Number: PTHM-018
Rarity: Rare
Card Type: Mission
Symbol: Wind
Entrance Cost: 4
Hand Cost: 1
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Texto de la carta: Draw 2 Cards
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Orochimaru (BOD)
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Card Number: BODN-255
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 6
Hand Cost: 1
Combat Attribute: Snake
Healthy Stats: 6/4
Injured Stats: 5/3
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Texto de la carta: [Temporary Vessel]
If this Ninja is in your hand at the end of your turn, you can send 1 of your in-play Ninjas with a "Water" symbol and an Entrance cost of 4 or more to your Chakra area. In that case, put this Ninja in play in the same Team as that Ninja.
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Power of State 2 (BOD)
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Card Number: BODM-254
Rarity: Super Rare
Card Type: Mission
Symbol: Water
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Texto de la carta: Permanent
Effect: At the beginning of your turn, you can discard 2 of your Chakras. In that case, you can search for 1 Jutsu card that includes "Requirements: State 2" in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
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Protean (BOD)
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Card Number: BODM-262
Rarity: Rare
Card Type: Mission
Symbol: Wind
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Texto de la carta: Effect: You can search for 1 Jutsu or Mission card among the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck in any order you like.
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1
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Sakon (RAR)
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Card Number: RARN-150
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 4/3
Injured Stats: 0/1
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Texto de la carta:
Sound | Male | Sound Four [Impenetrable Barrier]
You can organize a Team of 6 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
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1
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Sand Tomb (BOD)
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Card Number: BODJ-270
Rarity: Rare
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind Wind
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Texto de la carta: Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more"
Target: 1 Ninja
Effect: Move the target to the bottom of its original owner's Deck.
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1
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Sand Tsunami (BOD)
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Card Number: BODJ-268
Rarity: Rare
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind Wind Wind
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Texto de la carta: Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more"
Target: Every Ninja in 1 of your opponent's Teams
Effect: Change the target to injured status.
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2
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Shino Aburame (RAR)
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Card Number: RARN-156
Rarity: Uncommon
Card Type: Ninja
Symbol: Wind
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Insect
Healthy Stats: 2/1
Injured Stats: 0/0
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Texto de la carta:
Leaf | Genin | Male | Growth | Mental Power: 1 [Original Opponent]
When this Ninja is sent out to Attack by itself, select 1 of your opponent's Teams. This Ninja's Team can only be blocked by the selected Team.
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2
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Shino Aburame (PTH)
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Card Number: PTHN-029
Rarity: Common
Card Type: Ninja
Symbol: Wind
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Insect
Healthy Stats: 2/1
Injured Stats: 0/0
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Texto de la carta:
Leaf / Genin / Male
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Shizune (BOD)
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Card Number: BODN-292
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Medicine
Healthy Stats: 3/3
Injured Stats: 1/2
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Texto de la carta: [Intensive Care]
At the end of your turn, you can discard 2 of your Chakras with a "Wind" symbol. In that case, select and move 1 of the cards in your Discard Pile to the top of its original owner's Deck.
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2
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Tayuya (RAR)
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Card Number: RARN-151
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 3/3
Injured Stats: 1/1
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Texto de la carta:
Sound | Female | Sound Four [Impenetrable Barrier]
You can organize a Team of 7 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
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Temari (BOD)
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Card Number: BODN-270
Rarity: Uncommon
Card Type: Ninja
Symbol: Wind
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 4/3
Injured Stats: 0/1
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Texto de la carta: [Wind Pressure]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Mission card of your choice if there is any, and discard it.
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The 9th Match (QFP)
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Card Number: QFPM-US032
Rarity: Uncommon
Card Type: Mission
Symbol: Lightning / Wind
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Texto de la carta: Effect: Search for 1 "Gaara of the Desert" "An Entrance cost of 2 or lower" or "Rock Lee" Ninja card in your Deck or Discard Pile, show it to your opponent and place it in your hand. Then, shuffle your Deck.
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Wind Blade (CUS)
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Card Number: CUSJ-123
Rarity: Starter
Card Type: Jutsu
Symbol: Wind
Hand Cost: 0
Jutsu Cost: Wind Wind Wind
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Texto de la carta: Target: 1 Ninja Effect: Give 1 Damage to the target. This Jutsu card cannot be negated."No one can stop my wind blade ..."
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1
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Zabuza Momochi (PTH)
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Card Number: PTHN-024
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Mist
Healthy Stats: 6/2
Injured Stats: 4/1
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Texto de la carta:
Mist / Rogue Ninja (Jonin) / Male
[Demon of Cloud Village] When this Ninja is the Head Ninja, discard all Ninjas that received Damage from this Ninja's Team.
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Zaku Abumi (BOD)
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Card Number: BODN-US057
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 2/1
Injured Stats: 1/0
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Texto de la carta: [ABSORPTION OF THE DAMAGE]
"While this Ninja is a Back Ninja, and the Head Ninja of this Ninja's Team is a "Sound" only Ninja, you can reduce the Damage that the Head Ninja receives by the effects your opponent's Jutsu or Ninja cards by 1.
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| Sección: Cartas Ninja (2 cartas)
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2
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Shigure (COS)
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Card Number: COSN-076
Rarity: Common
Card Type: Ninja
Symbol: Water
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 2/1
Injured Stats: 1/0
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Texto de la carta:
Rain / Genin / Male
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| Sección: Cartas Ninja Platoon (3 cartas)
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1
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x
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Idate Morino (QFP)
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Card Number: QFPN-248
Rarity: Common
Card Type: Ninja
Symbol: Lightning
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Running
Healthy Stats: 1/0
Injured Stats: 0/0
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Texto de la carta: [Swift Runner]
If you have 1 or more Ninjas with a "Lightning" symbol in play, this Ninja is not included in the "1 Ninja per turn" restriction.
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Kidomaru (QFP)
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Card Number: QFPN-250
Rarity: Super Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 4/2
Injured Stats: 2/2
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Texto de la carta: [State 1]
At the beginning of your turn, if this Ninja has no Growth coins on it, you can discard 2 of your Chakras to place 1 Growth coin on it.
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Water Style: Water Dragon Jutsu (QFP)
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Card Number: QFPJ-US023
Rarity: Uncommon
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water Water 1
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Texto de la carta: Requirements: "Jonin" or higher Rank
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. If the user is "The Second Hokage", move up to 3 cards in your Discard Pile to your Chakra area.
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