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Mazos: juegos > Naruto  
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Mazo "coffradia rules" - 40 Cartas (formato extendido) ver en formato estándar
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Listado de Cartas Agrupar cartas por  
Sección: Cartas Ninja (40 cartas)
1 x Bracken Dance (BOD)
  • Card Number: BODJ-264
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water 1
  • Texto de la carta:
    Requirements: "Kimimaro" + "State 2"

    Target: Each of your opponent's Ninjas

    Effect: Change the target to injured status.
    1 x Clematis Dance: Flower (BOD)
  • Card Number: BODJ-253
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
  • Texto de la carta:
    Requirements: "Kimimaro" + "State 2"

    Target: User

    Effect: The target gets +5/+0 during this turn. Also, if the target's Team wins a Victory or an Outstanding Victory, give 2 Damage to 1 Ninja Battling against the target
    1 x Four Black Mists Formation (QFP)
  • Card Number: QFPJ-225
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
  • Texto de la carta:
    Requirements: "The Four Sound Ninja"

    Effect: Select up to X number of your opponent's Chakras and move them to their original owner's hand. X = the number of your in-play "The Four Sound Ninja" Ninjas times 2.
    2 x Hidden Mist Jutsu (PTH)
  • Card Number: PTHJ-013
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water
  • Texto de la carta:

    Target: 1 Jutsu card being played
    Negate the target and move it back to its original owner's hand.
    2 x Jiraiya (LOL)
  • Card Number: LOLN-352
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 5
  • Hand Cost: 2
  • Combat Attribute: Oil
  • Healthy Stats: 7/2
  • Injured Stats: 5/2
  • Texto de la carta:
    Leaf | Sannin | Male | Growth

    [ECCENTRIC MAN OF THE VILLAGE]
    When this Ninja's Team wins an Outstanding Victory, or an Outstanding Battle Reward, you can look at all the cards in your opponent hand, select 1 of them and discard it.

    "You should've heard about the irresistible hero who defeats other ninja easily but is rather vulnerable to feminine charm. The famous Leaf Ninja, Jiraiya, is me!!"

    1 x Jirobo (BOD)
  • Card Number: BODN-281
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 6/0
  • Injured Stats: 4/0
  • Texto de la carta:
    [Meal]

    While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.

    When this Ninja is sent out to Battle, you can select and discard 1 of your opponent's Chakras. In that case, move 1 of the cards in your Discard Pile to your Chakra area.
    1 x Jirobo (QFP)
  • Card Number: QFPN-251
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 5/0
  • Injured Stats: 0/0
  • Texto de la carta:
    [State 1]

    At the beginning of your turn, if this Ninja has no Growth coins on it, you can discard 2 of your Chakras to place 1 Growth coin on it.
    1 x Kabuto Yakushi (RAR)
  • Card Number: RARN-152
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Sound
  • Healthy Stats: 6/3
  • Injured Stats: 2/2
  • Texto de la carta:
    Sound | Jonin | Male | Mental Power: 2

    [Covert Operative]

    Valid: This Ninja cannot be the target of your opponent's Jutsu cards.
    1 x Kabuto Yakushi (TC)
  • Card Number: TCN-US074
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 2/2
  • Injured Stats: 2/2
  • Texto de la carta:
    [Information Sources]

    At the end of your turn, you can reveal the top card of your Deck. In that case, place it in your hand and move 1 of the cards in your hand to the bottom of your Deck.
    1 x Kidomaru (BOD)
  • Card Number: BODN-280
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
  • Texto de la carta:
    [How to Beat the Game]

    While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.

    When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade coin; If it's heads, give 1 Damage to 1 of your opponent's Ninjas.
    1 x Kidomaru (QFP)
  • Card Number: QFPN-250
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 4/2
  • Injured Stats: 2/2
  • Texto de la carta:
    [State 1]

    At the beginning of your turn, if this Ninja has no Growth coins on it, you can discard 2 of your Chakras to place 1 Growth coin on it.
    1 x Kimimaro (LOL)
  • Card Number: LOLN-US124
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Bone
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
  • Texto de la carta:
    Sound | Male | State 2

    [OVERFLOWING CHAKRA]
    Valid:At the beginning of your turn, discard the top 2 cards of your Deck. This effect is negated while you have the "Power of State 2" Mission card in play.
    Valid: This Ninja cannot be affected by your opponent's effects.

    "It seems like... I don't have much time left."

    1 x Kimimaro (BOD)
  • Card Number: BODN-305
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Bone
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
  • Texto de la carta:
    [Assault from Behind]

    While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost. "

    During the Exchange of Jutsu, you can switch the positions of the Head Ninja and a Back Ninja of the Team Battling against this Ninja.
    1 x Kirisame (CUS)
  • Card Number: CUSN-134
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 3/1
  • Injured Stats: 2/0
  • Texto de la carta:
    Rain / Rogue Ninja / Male
    [Shrewd Man]
    While this Ninja is Battling against your opponent's Team that has 4 or less Team Power, it gets +1/+1 during the turn.

    "Well, let's see how strong our hero is!"

    2 x Kisame Hoshigaki (DL)
  • Card Number: DLN-202
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Weapon
  • Healthy Stats: 6/2
  • Injured Stats: 3/1
  • Texto de la carta:
    [Mysterious Man from the Hidden Mist Village]

    Valid: When this Ninja is sent out to Attack, you can select and discard up to 2 of your opponent's Chakras at the end of the turn.
    1 x Manda (DL)
  • Card Number: DLN-221
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 8
  • Hand Cost: 1
  • Combat Attribute: Snake
  • Healthy Stats: 9/0
  • Injured Stats: 0/0
  • Texto de la carta:
    [Risky Bet]

    Valid: At the beginning of your turn, if you do not have "Orochimaru" in your Village, discard 1 of your in-play Ninjas except this Ninja.
    2 x Nawaki (DL)
  • Card Number: DLN-209
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 2/0
  • Injured Stats: 0/0
  • Texto de la carta:
    [12th Birthday]

    When this Ninja is put in play, draw 1 card.

    Valid: Discard this Ninja and draw 1 card at the end of the turn it is put in play.
    3 x Origin of the Legend (LOL)
  • Card Number: LOLM-288
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Lightning / Water
  • Texto de la carta:
    Permanent (2)
    Effect: The Hand cost of every "Sannin" Ninja in your hand becomes 0. Additionally, every "Sannin" Ninja card in your hand without "Growth" gets "Growth".

    "There were three exceptional Ninja in the verdurous Land of Fire."

    2 x Orochimaru (LOL)
  • Card Number: LOLN-353
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 2
  • Combat Attribute: Snake
  • Healthy Stats: 6/4
  • Injured Stats: 5/2
  • Texto de la carta:
    Leaf | Sannin | Male | Growth | Mental Power: 3

    [LURKING EVIL]
    If this Ninja's Team wins an Outstanding Victory, or an Outstanding Battle Reward, it gets the following effect during the turn: "Valid: At the end of the turn, if this Ninja is in your Village, select 1 of your opponent's in-play Ninjas with the lowest Entrance cost and discard it."

    "I'm going to get every Jutsu and grasp all the truths of this world..."

    2 x Power of State 2 (BOD)
  • Card Number: BODM-254
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Water
  • Texto de la carta:
    Permanent

    Effect: At the beginning of your turn, you can discard 2 of your Chakras. In that case, you can search for 1 Jutsu card that includes "Requirements: State 2" in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
    1 x Sakon (RAR)
  • Card Number: RARN-150
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 4/3
  • Injured Stats: 0/1
  • Texto de la carta:
    Sound | Male | Sound Four

    [Impenetrable Barrier]

    You can organize a Team of 6 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
    1 x Sakon (QFP)
  • Card Number: QFPN-252
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 4/3
  • Injured Stats: 0/1
  • Texto de la carta:
    [State 1]

    At the beginning of your turn, if this Ninja has no Growth coins on it, you can discard 2 of your Chakras to place 1 Growth coin on it.
    1 x Sasuke Uchiha (PTH)
  • Card Number: PTHN-020
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
  • Texto de la carta:
    Leaf / Genin / Male / Sharingan Eye



    [Individual Play] This Ninja cannot be sent out to Battle in the same Team as "Genin" or lower Rank Ninjas.
    1 x Sasuke Uchiha (RAR)
  • Card Number: RARN-137
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Taijutsu
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
  • Texto de la carta:
    Leaf | Genin | Male | Sharingan Eye | Growth

    [Reason for the Late Arrival]

    While this Ninja is in your hand and neither player has any Battle Rewards, this Ninja gets +1 Entrance cost.
    1 x Summoning Jutsu (COS)
  • Card Number: COSJ-074
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water
  • Texto de la carta:
    Requirements:''Jonin'' or higher Rank
    Search for 1 ''Snake'' Ninja of your choice in your Deck and place it as the Head Ninja in the user's Team. Then, shuffle your Deck.
    1 x Tayuya (QFP)
  • Card Number: QFPN-253
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 3/3
  • Injured Stats: 1/3
  • Texto de la carta:
    [State 1]

    At the beginning of your turn, if this Ninja has no Growth coins on it, you can discard 2 of your Chakras to place 1 Growth coin on it.
    1 x Tayuya (BOD)
  • Card Number: BODN-283
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 4/4
  • Injured Stats: 1/3
  • Texto de la carta:
    [Sound of the Evil Spell]

    While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.

    Every Ninja Battling against this Ninja gets -1/-1.
    2 x The Second Hokage (LOL)
  • Card Number: LOLN-369
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Water
  • Healthy Stats: 6/4
  • Injured Stats: 3/3
  • Texto de la carta:
    Leaf | Satoosa | Male | Mental Power: 2

    [WATER-STYLE JUTSU]
    During your Mission Phase, you can discard X number of your Chakras with a "Water" symbol. In that case, select 1 of your opponent's Ninjas to give it -X/-X during the turn. At the end of that turn, you can move up to X number of cards with a "Water" symbol in your Discard Pile to your Chakra area.

    Following in his brother's footsteps, he strove for the development of the village. With powerful Water-Style Jutsu, he generated great waves in waterless places.

    2 x Water Style: Giant Vortex Jutsu (PTH)
  • Card Number: PTHJ-034
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
  • Texto de la carta:
    Requirements: 'Jonin" or higher Rank
    Target: Every Ninja Battling against the user.
    Move the target to its original owner's hand.
    1 x Yoroi Akado (CUS)
  • Card Number: CUSN-106
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Absorpti
  • Healthy Stats: 3/1
  • Injured Stats: 1/1
  • Texto de la carta:
    Sound / Male
    [Chakra Absorption]
    When this Ninja is sent out to Attack, you can discard 1 of your opponent's Chakras.

    "You're just noticing it now?"

     
     
    Estadísticas del Mazo
    Distribución por Card Type
    Jutsu 20 %  
    Mission 13 %  
    Ninja 27  68 %  
     

    Distribución por Combat Attribute
    - 13  33 %  
    Absorpti 3 %  
    Bone 5 %  
    Ninjutsu 10 %  
    Oil 5 %  
    Snake 8 %  
    Sound 23 %  
    Taijutsu 3 %  
    Water 5 %  
    Weapon 8 %  
     

    Distribución por Entrance Cost
    - 13  33 %  
    - 5 %  
    1 5 %  
    2 8 %  
    3 13 %  
    4 8 %  
    5 23 %  
    6 5 %  
    8 3 %  
     

    Distribución por Hand Cost
    - 13  33 %  
    - 15  38 %  
    1 20 %  
    2 10 %  
     

    Distribución por Healthy Stats
    - 13  33 %  
    2/0 5 %  
    2/2 3 %  
    3/1 5 %  
    3/3 3 %  
    4/0 5 %  
    4/2 3 %  
    4/3 5 %  
    4/4 3 %  
    5/0 3 %  
    5/3 3 %  
    6/0 3 %  
    6/2 5 %  
    6/3 8 %  
    6/4 10 %  
    7/2 5 %  
    9/0 3 %  
     

    Distribución por Injured Stats
    - 13  33 %  
    0/0 10 %  
    0/1 5 %  
    1/0 5 %  
    1/1 3 %  
    1/3 5 %  
    2/0 3 %  
    2/2 10 %  
    3/1 5 %  
    3/3 5 %  
    4/0 3 %  
    5/2 15 %  
     

    Distribución por Jutsu Cost
    - 32  80 %  
    Water 5 %  
    Water Water 8 %  
    Water Water Water 5 %  
    Water Water Water 1 3 %  
     

    Distribución por Rarity
    Common 3 %  
    Rare 18 %  
    Starter 3 %  
    Super Rare 24  60 %  
    Uncommon 18 %  
     

    Distribución por Symbol
    Fire 10 %  
    Lightning 5 %  
    Lightning / Water 8 %  
    Water 31  78 %  
     



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